5th Grade
  • Project
  • 4 weeks

Rev Up: Designing the Future of Cars

Rob Houben

Purpose

The purpose of this project is to engage 5th-grade students in a comprehensive exploration of car design, focusing on user-centered design principles and the integration of technology to enhance functionality and accessibility. Over the course of four weeks, students will learn to identify and address the diverse needs of car users through creative problem-solving and innovative thinking. By partnering with local automotive and technology companies, students will gain real-world insights into the design process and the role of technology in modern vehicles. The project culminates in a 'Car Design Expo,' where students will present their models and articulate their design decisions, fostering skills in communication, critical thinking, and collaboration. Through this experiential learning journey, students will develop a deeper understanding of how design and technology intersect to create solutions that improve everyday life.

Learning goals

In this project, students will learn about the principles of user-centered design by exploring how different users' needs can influence car design. They will gain an understanding of how technology can be integrated into automotive design to enhance functionality and accessibility. Students will develop skills in design thinking, problem-solving, and collaboration as they work in teams to create a car model. They will also enhance their communication skills by presenting their designs and explaining their choices at the Car Design Expo. Through partnerships with local automotive and technology companies, students will gain insights into real-world applications of design and technology, and they will learn basic coding skills to understand how technology can improve car safety and efficiency. This project will encourage critical thinking and creativity as students reflect on their designs and the impact of their choices on different users.
Standards
  • Common Core - CCSS.MATH.CONTENT.5.G.B.4: Classify two-dimensional figures in a hierarchy based on properties.
  • Common Core - CCSS.ELA-LITERACY.SL.5.4: Report on a topic or text, or present an opinion, sequencing ideas logically and using appropriate facts and relevant, descriptive details to support main ideas or themes; speak clearly at an understandable pace.
  • NGSS - 3-5-ETS1-2: Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

Products

In this project, students will work collaboratively to design a car prototype that addresses the needs of various users, incorporating technological features to enhance functionality and accessibility. Over the course of four weeks, students will engage in the following activities: 1. Research and Ideation: Students will conduct research on different user needs and current technological advancements in the automotive industry. They will brainstorm ideas and create initial sketches of their car designs, focusing on user-centered design principles. 2. Virtual Tours and Workshops: Students will participate in a virtual tour of a local automotive design company and attend a workshop on car design basics. They will also engage in a coding workshop with a technology company to learn about integrating software into car designs for improved safety and efficiency. 3. Prototype Development: Using their research and workshop insights, students will develop detailed design plans and create physical or digital prototypes of their cars. They will incorporate feedback from peers and mentors to refine their designs. 4. Car Design Expo: Students will present their final car prototypes at a 'Car Design Expo,' where they will showcase their work to a panel of community partners. They will explain their design choices, highlighting how their cars meet the needs of various users and incorporate technology to enhance functionality. 5. Reflection and Feedback: After the expo, students will participate in a reflection circle to discuss their learning experiences, the challenges they faced, and how they applied user-centered design principles in their projects. They will receive feedback from the panel to further enhance their understanding and skills.

Launch

To kick off the project, organize an engaging "Future of Transportation" day. Begin with a virtual reality experience or video showcasing cutting-edge car designs and futuristic transportation concepts. Follow this with a guest speaker session featuring a designer from the partnered automotive company, who can discuss the evolution of car design and the importance of user-centered approaches. Conclude the launch by challenging students to brainstorm and sketch their initial ideas for a car design that addresses the essential questions, encouraging them to think creatively about user needs and technological enhancements. This immersive experience will spark curiosity and set the stage for deeper exploration throughout the project.

Exhibition

To showcase the culmination of the car design project, organize a 'Car Design Expo' at the school, inviting community partners, parents, and other students to attend. Each student or team will present their car models, detailing the design process and how they addressed the essential questions. Students will explain how their designs meet the needs of various users and incorporate technology to enhance functionality and accessibility. The expo will feature interactive displays where attendees can engage with the models and ask questions. Additionally, students will have the opportunity to receive feedback from a panel of judges, including representatives from the automotive and technology companies, providing a real-world connection and professional insights into their projects. This exhibition not only celebrates students' creativity and innovation but also reinforces the importance of user-centered design and technological integration in modern automotive design.